Rule Modifications for "Nine Princes in Hong Kong"



Anyone familiar with the Amber DRPG knows that rules are hardly the most important aspect of an Amber game. However, the rules do have an effect on what players will do with their character designs and what the characters can do during the game. Thus, to better fit the changed setting and to put some firewalls around a few things the GMs would rather keep starting characters free of, we present the following rule modifications.


Character Basics
Allowable Contributions
Good and Bad Stuff
Primal Powers (Pattern and Logrus)
Advanced Powers
Artifacts and Constructs
Sorcery
Guns
Trumps
Allies and Devotees
NEW POWER - Chi Focusing