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June 23, 2003

Role Call 23

What was the best character you came up with that you never had a chance to play?

This one's a quick answer for me... Lucas Blaine, the Marquis of Things Lost, designed for a Nobilis game I didn't end up able to play.

Lucas was a Brooklyn dock worker in the early 20th century with a gift for remembering the slightest minutia of shipping schedules. It was only natural that, eventually, he would be picked to manage the Warehouse, the great storing place where anything Lost is kept until it is Found. It was the task he was born for. He is a gruff, direct sort (I do that a lot in characters), but capable of creative solutions to complex logistical problems, and ready to work through the nasty little limitations I'd put on his Domain (mostly represented by the "unionized" staff of the Warehouse, who would only do a 'special task' after much grumbling and negotiation). And some of the fancier Powers could do with an ill-shaven dock worker jabbing the sad final bits of a cigar around as he gestured with an over-filled clipboard (where each and every Invoice of each and every Lost Thing can be found) and explained just why things couldn't be done right now.

And, of course, just having a character whose very existence short-circuits many McGuffin-focused plots (since anything lost immediately becomes something he can locate with ease) just sounded like fun to me.

Someday, I will find a Nobilis game and Lucas will be given life...

Posted by ghoul at June 23, 2003 03:40 PM

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