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August 04, 2003

Role Call : DIY

Can you summarize two campaign concepts you'd create for player with identical tastes to your own?

Two concepts, ehh... let me give it a try, then...

I'd love a good Western, particularly one where the PCs can live the dangerously on-the-edge life of an Eastwood character in a Leone film. Perhaps even one where the PCs try to keep up the free-wheeling desperado style but progress closes in on them over time (ala The Wild Bunch). I expect Dust Devils would do this one justice.

A big space opera with anime tendencies would be fun. I once half-designed a game with a Star Trek style exploration/investigation ship, but packing Mecha suits rather than shuttlecrafts and transporters. But, most of the way into it, I decided I'd much rather play that game than GM it, so it's sat untouched for several years. Giving each player dual roles might even work here... Bridge Crew and Suit Jockey, since most stories would deal with one or the other.

Hmmm... both of these avoid magic and fantasy trappings... I guess I've been doing enough of that sort of thing lately and my "wish I could" games are, naturally, moving in other directions.

Posted by ghoul at August 4, 2003 08:23 AM

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