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September 25, 2004

ACN Day Two Point Five

When I left at 3:20 AM, I was pretty sure I'd just put my character through her worst possible period.

Edwin had a mission briefing that hinted that the worst was coming. We were being sent back to England, with only two of us actually connected to past actions involving the Druids. Whatever was about to happen, Starchild knew it wouldn't be good. Nothing good happens in England; it's becoming her "Chinatown". This time, the one part of England she did actually still like was what they were being sent for, and afterwards she's not sure that was a good thing.

By the end of the session, my character with complete control over dreams is afraid to go to sleep. That complete control may not be enough. Or, worse, may be far too much.

Bad days are coming with the autumn.

For those who haven't read in the past, Stella Child or "Starchild" is my character in Edwin Voskamp's ShadowWorld , a psychic agent of the Circle, an underground conspiracy of psychics and other strange people and near-people. She can walk through dreams and see the future in a static-filled television screen. She's also one of the Circle's more successful mission team leaders (much of that because I play ShadowWorld every chance I get and seniority is a factor in rank) and is slowly learning that being nice to everyone doesn't guarantee they'll be nice to you. Her personal battles with her growingly-uncertain moral code are among my favorite ongoing RP experiences.

Day Three starts with a 9 AM ShadowWorld WWII game (same system, a different place and time, and so a much less troubled character; it's much harder to have moral issues with fighting Nazis). With a 6-block walk on both sides of my con experience, the one thing I know I'll be lacking is sleep. But I have tomorrow's evening slot and Sunday's slot open, so I can nap through both. Or is it that, like Starchild, I know now is not the time to sleep?

Posted by ghoul at September 25, 2004 07:35 AM

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