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September 05, 2005

Reviews and Comments (Part 3b)

Whoops, missed one!

Quicksand was lurking behind a stack of other games, and what is quicksand but fine sand and water?

The next set of games will be Historical (mostly) and should be posted by the end of the week, then a grab-bag set to wrap up the lot, hopefully by next Sunday.

Then I'll get into the RPGs.

Quicksand is a quick, easy board game for 2-5 players, likely taking around 15 minutes. Each player randomly and secretly takes on the role of one of six Explorers, nominally a Hunter, a Geologist, a Botanist, a Zoologist, a Jungle Lord, and an Archeologist, though the roles actually have no effect on the game. Each turn, a player may play as many matching cards as they wish, moving the character those cards refer to that many spaces forward toward the Temple. If the character lands on a space matching their color, the player may also discard a card (which is useful because you always draw back to 6 cards each turn). Mask cards and Mask spaces are wild, matching any character. There are also Quicksand spaces and cards. If a character ends their turn on a Quicksand space or if a Quicksand card is played against them, their counter is flipped over and it will take a character card to "rescue" them (flipping them back face-up) before they can move. The object is to get your character to the Temple first, but you'll need to keep your character a secret or everyone else will sink them deep, deep in quicksand. The game is graphically pleasing and smartly designed. Especially smart is that you fill your hand back to 6 at the END of your turn, so you can consider your move while the other players act. This will speed up the game considerably, and this is very much a "play quickly" sort of game. This one's fluff, but it's fairly decent fluff and there's nothing wrong with that!

Posted by ghoul at September 5, 2005 06:31 PM

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