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November 07, 2005

First November Trip Completed

And I'm back.

It was a crowded weekend, but great fun. I've never gone to U-Con before, though since it's in Ann Arbor, there's a lot of overlap with the AmberCon crowd. This year, I was lured out by the offer of ShadowWorld gaming, and in particular the chance to game face-to-face with the two characters mine is closely linked to (Gail and John), which had actually never happened before this weekend.

Friday, I was out of work early and on a (crowded) flight to Detroit. A quick drive in (thanks again, Malka!!) and one more phone call for directions than I really should have needed to make and I was dropping in late to my first ShadowWorld game. It wasn't really a mission that called for Starchild's skills overmuch, but there was some interesting interaction, particularly with a couple of major agents I hadn't previously met.

Friday night was time for a GURPS-based Firefly game, and I got to play Kaylee (and a bit of Wash later on). She was easy to drop into after Starchild, and had plenty of chances to be sweet, charming, and see the good in people. And, when it was over, I was tied with another player for the prize, so I ended up with another set of the DVDs. Shiny!!

As is only appropriate for a Gail-Stella ShadowWorld weekend, I was staying with Rain, so we headed to the apartment, I met Cynthia the roommate, and I took to a surprisingly comfy cot. Of course, it helps that I was really, really tired.

Didn't get up too early on Saturday, since I wasn't doing anything before 1 (and, as I said, I was tired). That was a chance to play some Formula De, this time with enough players we could actually get a good feel for the game (which really wants to be on a crowded field). I made a few mistakes, but had managed to break away to a lead toward the end of the first lap, only to fall victim to an ill-timed roll that blew out my engines, leaving me dead in the water just one player before I was going to shift down to 4th gear and out of risk for engine damage. Still, it was great fun.

And than, Saturday night, more ShadowWorld. In fact, this was the fateful Starchild, Gail, and John together for the first time game, though there were 5 other players, and none of the three of us were in charge. We were given missions, and we chose to all but ignore them and chase after one of John's personal goals (with permission), which meant a lot of what happened here was story-important for the three of us. Many secrets were uncovered, a couple seriously bad choices were made, and we just barely managed to hold things (including John) together. But we learned quite a bit (I think), both about John's background and about the potential (and dangers) of the powers and connections Gail, John, and Starchild share. Tons of interesting potential new actions were revealed!

Still very tired after, the cot still surprisingly welcoming.

A slightly earlier morning on Sunday because we had to get Cynthia to an early game. Rain and I puttered around the dealer's room. I didn't have the luggage space to take back too much, but I found two discounted board games I just couldn't pass up (Tom Jolly's Camelot and Vanished Planet for a total of $15). Rain picked up a light zombie footrace game that proved to be more fun than I'd expected, and we played a couple rounds while waiting for... you guessed it, yet more ShadowWorld!

Third ShadowWorld game (fourth for Rain, who had played in a non-Mainline ShadowWorld game while I was playing Firefly), and we still had the missions from the previous night on the table, as John's personal quest hadn't resolved them. The mission took us back to Australia, back to the place that, on her last visit three years earlier, had proven the seed for a very bad period of Starchild's life. She avoided any of the problems she'd have had then this time, but they managed some all new ones. And things got unexpectedly large-scale, when an investigation in a barren Australian desert ended up leading to the re-discovery of Atlantis, the final destruction of the same, and the sealing of the Bermuda Triangle. Oh, and a couple very interesting additional facts (or suggestions of the same) about the more personal issues as well, including some powerful new information that Starchild's Dreaming power is more complex than I'd though.

Rain and I had plenty to talk about for Gail and Stella that night and all day Monday, with a few breaks to talk about some cool indy RPGs (including my own concept-project, exposed to another player in detail for the first time there; no hints here as of yet, sorry). As usually proves true, no amount of ShadowWorld is enough, and there's a ton of new things we need to start investigating as a result of what we've now found.

A ton of new, interesting, and certainly dangerous things.

My gaming-heavy month is underway, and starting off strong!

Posted by ghoul at November 7, 2005 11:33 PM

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Comments

Very jealous of all the ShadowWorld gaming going on without Johann. You are so right, there is no such thing as enough ShadowWorld gaming

Posted by: Tymen [TypeKey Profile Page] at November 14, 2005 06:34 AM

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