<< Gaming Beats Sleeping | Main | T'Con Day One >>
November 20, 2005
Leaving The Wedding
David and Melinda are now married (actually married again, because they'd done a civil ceremony for insurance purposes earlier), and I should have a link to photos before too terribly long (many were taken, and much of that digitally). I must complement the couple's taste in tux styles... I think the groomsmen looked quite snazzy despite having me as part of them. Thankfully, David was unable to burn down the church, though not for lack of trying.
The after-party consisted of games. Ahh, gamer weddings! While there were Jenga, Apples to Apples, and The Great Dalmuti games played, my role at the party was the bring and teach new games, so I focused on that.
(Details of gaming lurk under the fold.)
Then I spent some time re-packing, asking to ship some things home rather than bringing them along (including my copy of Web and Starship, an astonishing game David had borrowed from me around 8 years earlier, at last on its way home). However, I still failed to get under 50lbs on the main suitcase, so I paid extra again for the 2nd flight... But, as I type this at gate D4 of the Indy airport, I'm ready to head to Raleigh for TCon!
Santiago won first try, after many people had heard me rave about its elegant structure (and this Indy crowd are fans of that sort of game). And no one was disappointed. Subtle bidding and location strategy took the first 3 to 4 turns to settle in, but by the end of the game we were carefully calculating each move. I likely made a 2-4 pt mistake on the last turn, but it would only have made the difference between 3rd place and 2nd, as the Groom won with 102 (mostly from one huge banana plantation), followed by a 98 (who gained 2 by my mistake) and my 96. It's nice to have a game that tight (though the other 2 players were 75 and 64 pts). This game certainly lives up to the hype with which it was sold to me at GenCon and to my own hopes for the game after reading it. Don't miss this one!
Shadows Over Camelot came next, initially with 5 players but another needed to do some packing (he'd be leaving right after the game and driving homeward overnight) before joining in around the 4th turn. Fortunately, this game allows this! I took the Tristan role so I'd be able to jet off to quests cheaply, and was quickly on the Grail quest, but stymied by a very bad run of cards that hammered away all my progress then trapped me in the Black Forest, unable to progress. While other knights came to my rescue (Galahad and Palamides having fought off the Picts while Kay handily defeated the Black Knight in tourney), Gawain fought a losing battle of attrition trying to rescue Excalibur. We were able to save the Grail, and thought we'd have an easy time recovering Lancelot's armor, but a terrible turn of cards meant the armor slipped our grasp. With only one artifact collected and 5 black swords on display (the Black Knight had regrouped himself unchecked), hope was fading. Arthur had joined the quest (the late player), and he sent valuable cards around to allow us regroup. We focused on slaying the great dragon, realizing that success there would be just enough to edge out a victory. Arthur went to face the regrouping Picts, but they overwhelmed him and we were at 6 black swords and 9 siege engines (7 black swords and 12 engines would mean our end). Arthur and Galahad stood in Camelot fighting back the besieging forces while the rest of us marched to the dragon's lair. At game's end, we had 6 knights only one of whom had more than 1 life point left (Galahad had 2), we were at 11 siege engines, and we played the final card to slay the dragon. But even with an enhancer that made the Dragon worth 3 white swords rather than 2, we were just at an 8 to 6 score, so if there was a traitor, we would still lose (as the score would change to 6 to 8 when he was uncovered). But, to our amazement, the Traitor was one of the 2 unused loyalty cards, and the battered knights emerged with the honor of Camelot intact. Huzzah! I've heard tell of runaway games that are obviously wins or losses early, but this one was a perfect nailbiter.
We'd hoped to play more (I'd wanted to try Beowulf with this group, and Dave was interested in Formula Motor Racing based on how popular it is with the T'Con gaming crowd), but getting pizza, enjoying old jokes with new people (which is almost the same as new jokes), and the massive tension of the end of that Camelot game (we were all sure we were going to lose, and would have done so had we needed to take just one more player turn to slay the dragon; we turned over the next card to see and it would have completed the siege), we decided to call it a night.
Also a plus of the weekend... my groomsman gift is a copy of the new Knizia release Palazzo, a great looking game of bidding and building. A quick read of the rules during breaks suggest it's going to take a spot on my "let's try this" primary list for T'Con this week as another very elegant Knizia design.
Posted by ghoul at November 20, 2005 10:38 AM
Trackback Pings
TrackBack URL for this entry:
http://noneuclidianstaircase.com/cgi-bin/mt/mt-tb.cgi/302
Comments
Post a comment
Thanks for signing in, . Now you can comment. (sign out)
(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)