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November 26, 2005
T'Con Day Six
And, two of the big games get rolled out...
Battlestations was played to a very successful conclusion, an Outstanding Success by the crew on their Boot Camp mission, which everyone succeeding quite regularly (with a couple fumbles, since they were fresh from the academy, not experienced crew). Everyone was surprised how successful characters can be with proper planning, preparations, and assistance. Everyone seemed pretty happy with the results, though it was a bit dry on the RP side for for Luc (who was the pilot, which is one of the dryer roles, doing the same thing over and over).
Arkham Horror came out later, with printing of aids starting around 8 PM and actual rule training starting around 9 PM. We did know the game was long, and that proved true, with a long grinding "figure out what we're doing" phase, then a sudden rush to try to make up for lost time. In the end, we did a great job of monster management, keeping Arkham to only a Terror Level of 1 before the Doom Track filled, which meant Hastur was relatively easy to fight when he did arise (his combat strength is the Terror Level). In the end, it was almost a 5 hour game, ending just before 2 AM. And while everyone had fun, it's just too long. I really worry what this game will become when its expansion set (announced for next year) is added!
Descent still lurks in our plans, with Grant offering to play Overlord for us since I reffed Battlestations. Once he's read the rules through, that is.
Posted by ghoul at November 26, 2005 09:18 AM
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