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June 18, 2006

Black Road Prep

In other recently overcome laziness, I sent out my character creation suggestions for my two games at The Black Road this weekend. Just barely in time, since the Con is in two weeks. And I've already heard back from one player in each game, proving that they are far, far less lazy than me!

For those somewhat interested who won't be at the Con, here's a brief summary...

I'm running another iteration of my Teenagers from Outer Space/Amber crossover "Nine Princes in High School" which promises to be a lot of fun. I can admit that right now I have only the vaguest of ideas what will happen in the game, but I'm sure it'll come together as I start seeing what characters I'll have. I really love GMing TFOS, and this gives me a chance to inflict that on semi-suspecting Amber players.

I'm also running a game I dedicate to all the "first chapter purists" in the Amber community. "On the Job" casts the PCs in the role of investigators trying to work out the escape of one Carl Corey from the Greenwood Private Hospital. Just what they'll find isn't certain. I'm using the InSpectres system, which means a lot of what we find will be up to the players. Also, since this game follows the first few chapters of Nine Princes in Amber, it is set in 1970 (the year the book was published). Which offers a very different style of investigator than the InSpectres norm.

As a player, I'm going to get a shot at the Shab-al-Hiri Roach and Dogs in the Vineyard for my Indy games fixes and a bit of Zeppelin Pirate fun in Fortune's Fool: The Ebony Hand.

It'll be a fun weekend, I can tell already!

Posted by ghoul at June 18, 2006 05:32 PM

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