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July 08, 2006

Dogs And Other Games

My first go at GMing Dogs in the Vineyard was a reasonably successful one.

Being me, I'd made some character sheets of my own, complete with rules references and a one-page character creation summary, all slightly modified (for clarity) from those provided with the first edition rules. And with larger type, as I've found sheets get a bit crowded in play. These helped me through explaining the rules to a slightly large group... I started with three players, but two more arrived just as I finished the first walk-through of the dice scheme. I was a little nervous with that many players in a Dogs game, but I pressed on an was able to steer everyone toward unique character focuses, which let me give everyone a chance or two to shine in the spotlight.

In the 4:30 playtime (30 minutes over the scheduled slot, but no one was complaining), we got well through character generation and the town, with only minimal compression toward the end. Lots of neat scenes, some nice surprise as players realized how capable they are in this system (both their characters and them directly), and some nice worry when I pulled out all the stops on a crazed demon-ridden bad-guy at the end. Especially fun was one character who was directly focused on the demon-smiting and another a doubting rationalist, unwilling to accept that demons were more than symbolism. Watching the two differ in how they interpreted scene after scene was great fun!

I need to do more of this!

Afterwards, we played some Tsuro and Winner's Circle until we decided it was time to call it a night.

Board gaming starts again at 9 AM tomorrow and goes until I have to leave to get home at a decent hour.

Posted by ghoul at July 8, 2006 11:24 PM

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