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July 20, 2006

Boardgame Club II

Before the leg injury, whatever it turns out to be, several games were played, many of them new to me. And pretty much all fun, though I was really uncompetitive for several of them, sometimes because I was learning the ropes, sometimes unlucky, sometimes just plain off my game.

Game-by-game details below the fold.

Beowulf - The Legend was my copy and my teaching E and J (no, I didn't ask about names yet). And while I was the experienced player (by one training game at GenCon), I was definitely the loser here, falling behind early and struggling to avoid total embarrassment. Final score, 44/31/18 with me far in the back. And I would've been MUCH worse without winning 3 of the last 5 auctions, which removed 3 Wounds. With them, I would've been 20 points lower for an ugly -2 score.

Trendy was a surprisingly fun game of fashion trends (not normally a point of interest). Cards are numbered 3 to 7, each representing the fashions of a fictional designer. Players play one a turn and if the total number of, say, 4s or 6s equals the number on the card (4 or 6), that is the trend. Trend cards score their value in points, all other cards are discarded. Complicating matters are Supermodel cards (count double toward establishing a trend, single for points) and Out cards (immediately discard all cards matching their number as totally out of style). Yes, it's a Knizia game; it has that just-themed-enough-to-hide-the-math feel, doesn't it? I had a great first hand (tying for the lead at 30 points) and a good 4th hand (28 points), but was at the back of the 2nd and 3rd so ended up in 4th place overall. We had added M and L and played 4 rounds until someone broke 100 points (M and L were at 95 and 94 at the end of the third). Final score 132/128/101/95/85. I like this game quite a bit, and it's made my "purchase soon" list.

Linkity was the one game that didn't quite work for me. Players are dealt cards with letters (and meaningless but cute drawings of bugs). One player plays a card and says a word that starts with that letter. Others then try to play a card of their own with a word that relates. Bad choices or repeat words are challenged and you must draw cards. When one player runs out, everyone else scores their remaining cards as penalty points. Even though I ended up winning (tied with E at 5 penalty points), I really found the game less than inspiring, especially since there is no adjustment for harder letters, no real encouragement to be creative, and all the normal problems of "speed" games (judging who really played first, etc.). Not a bad game, but not really to my tastes. Final score 5/5/6/7/9, and L swapped out after the first round for E2 when E2 and E3 arrived along with their son C. (This initial thing is getting bothersome. Next time, I definitely remember to ask!)

Bohnanza was the next game, of of my faves from several years back. Unfortunately, I was off my trading mojo early and took too long to get it back. I'd forgotten how unforgiving this game is when you don't trade aggressively, and so I ended up having to cash a couple of fields of very sub-optimal payoffs. Also, this was a crowded game (7 players), which leaves little room for forgiveness. I ended up in the back while M took the win with E2 and E3 sharing second, final score 11/10/10/9/9/8/7.

Attribut came next, a game described by some as "Apples to Apples but Fun". Now, I actually like A2A quite a bit, but I can see the appeal of this game as well. Players have a hand of cards with Adjectives and are each dealt a Sheep card, either White or Black. One player says a Noun or Name (their choice, not a card), then everyone selects a card to either match (if a White sheep) or to distinctly not match (if a Black sheep). Players then QUICKLY try to claim any card they believe is a match. If you pick a match correctly, you and the match's player score a point. If you pick a non-match as a match, you lose a point, as does the player. If you play a match but no one picks it, you lose a point. If you play a non-match and no one picks it, you gain a point. Play goes around the table twice. I liked the game, but for whatever reason I was painfully blank on good Nouns in my turn and also got my white and black reversed one turn. In the end, L won by a significant margin, 18/14/13/11/11/11/4. I was one of those 11s. L then retired for the evening, having earned quite the triumph.

Fearsome Floors was next, a game I own and have wanted to play but hadn't gotten the chance. Players control prisoners in a dungeon trying to escape and the rules control a monster who chases them. The monster moves by a set of programmed rules, so the heart of the game is to position things (yourself, your opponents, and movable terrain bits) so the monster chases down opposing player's characters and not yours. This was my moment of glory for the night, as it is a game that really plays to my strengths (rapid prediction, quick ability to update based on changes, ability to count ahead). I didn't get the first character to the exit, but I got the 2nd, 3rd and, if I had needed to, the 4th as well, as I'd managed to move all three of my characters to within a single move of the exist. But victory comes once you have 2 characters out, and this game Victory was mine! It was to be a short-lived moment of glory. E2, E3 and C now left us (it getting late for the young'n) and M2 arrived. Which meant it was time for E to bring out a trickier game.

Aladdin's Dragons is a game I had tried at TurkeyCon in the past, but we were sufficiently unimpressed with the base game to never try the full game, which adds numerous rule-bendiing magic effects. It turns out those effects add a ton to the game, but were more than I could manage, it seems. The game consists of all players blind-bidding with tokens numbers 1-9 (except no 3s) on several locations on the board. Then each is resolved in order, with the highest bid (and sometimes the lesser ranks as well) getting rewards. Treasures earned in the Dragon Dens are used to purchase Artifacts in the Calif's Castle, with a town in-between the two where game-changing effects (spells, trades of some treasures for others, future turn order) can be won. My fate was to always be 1 or 2 points short of payoffs, and when I did win to be sufficiently short of resources to capitalize. M2 took an early lead, buying 3 artifacts on the 2nd turn, but E was able to pull off a comeback via good use of spells and artifacts (including one spell played by M, which threw M2's plans to defend his lead into total chaos). Final score, 8/7/6/5/4. I was the 4.

On that note, I decided to call it a night, which led to events already recounted.

Posted by ghoul at July 20, 2006 05:11 PM

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