During the long drive from Toronto (home of AmberCon North) to Cincinnati (at that time home of the GMs), while developing plans for the campaign's next session, we both agreed that we'd like to be able to do more with the setting and characters we've developed. From people's reaction, it seemed there was a lot of interest in what we were doing, but the most obvious response (enlarging the campagn or running a second one) were both beyond what we wanted to commit to. We'd almost given up when, quite by accident, our conversation turned to some events far in the past of the regular campaign and we quickly realized there was a very interesting story to be explored there.
And so, "Preludes and Requiems" was born.
P&R was run for the first time at AmberCon IX (1998) and will be kept for possible re-runs by the GMs, who are also working on a second prequel story.
The story of Preludes and Requiems starts more than a century before the events of "Nine Princes in Hong Kong", before Corwin vanished into the Palace of the Celestial Dragon, before Oberon and Dworkin left things to the care of others.
All of the Nine Princes in Hong Kong rules twists will be used. The characters will be pregenerated Elders from our alternate Amber. Note, though, that not all the Elders have yet walked the Pattern as of this point in time and others won't be available as player characters.
For those who want a little more information, here are a couple of pages from a popular Hong Kong newspaper (okay, tabloid) from the day P&R begins...
Note: Due to wide variance in how different browsers render nested tables and to limits in my own HTML skills, what follows might not look at all like what I intended, but I hope the information comes through without a problem.
Because the People have a Right to Know
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