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August 26, 2006
Catching Up On Gaming
It's been just over a month since I last posted a boardgame club report, but since I still have my notes, I thought I'd catch up and add things since then.
So below the cut are two club meeting reports (I missed two meetings as well, one while at GenCon and the other trying to catch up on sleep missed at GenCon), as well as a brief comment on a GenCon demo and some casual gaming on a Friday afternoon.
The 7/26 club meeting had me play 4 games. (By the way, I've now asked and I'll be using names not just initials in these reports.)
Beowulf was played for the 2nd time with the club, this time with the unfortunate "everything falls apart" happening to Eric. It turns out after-the-fact that we may have been a bit overly generous with Risks, allowing players to take a risk, fail, and then supplement their bid anyway from their hand, which is OK if the risk gives you something but not enough, but not OK if the Risk completely fails. The rules specifically say if a Risk fails completely, you're out of the bidding. This led to a lot more random play than the game intends. Anyway, final result was Matt winning in his first play of the game, Adam in 2nd, my in third, Dave in 4th and Eric at the back. 30/27/21/15/-15.
Eric brought out Don, a game none of the rest of us were familiar with, for a short fill while we waited on Rich's arrival (Jim had already joined us near the end of Beowulf). This is an interesting little bidding game, with winners claiming numbers which, when they appear as the final digit of someone else's bid, means you pay THEM, not the bank. It takes some time to get the hang of things, and I wasn't alone in getting caught over-bidding then going several turns without getting paid, which means several turns effectively out of the game. In the end, Eric dominated and I was a surprising (given my big mistake) 3rd place. 10/9/7/6/4/2.
Formula De was next. This one is a favorite of mine, one of the classics of a genre I very much enjoy (race games). Rich had arrived, so we had 7 players, which means the field was crowded enough this game got to really shine, and we used Track #2 (Nederland - Zandvort No 1), which I find much more enjoyable than the much slower Track #1 (Monaco). There were the normal problems (bad luck can eliminate a car, and in this case took out Adam barely into turn 4, then another driver a couple turns later), but that's the nature of the game (and of Formula One racing). We had a real neck-and-neck finish, with me 1/2 a space ahead of Dave at the end. By the book, I moved first and so won the race. However, by an optional rule I actually prefer which makes the tiebreaker the number of movement points left over after the line, Dave beat me by rolling a 30 over my 27, so was 2 1/2 spaced ahead. So I don't know if I call that a win or a 2nd place (we hadn't expressly said we were using the optional rule, after all), but it was a great ending either way.
I sat out a Linkity game when dinner arrived, as did Ethan and Erin. It was Erin's birthday, which was also celebrated. With 10 players, we then turned to a party game, in this case Time's Up. This is a nice little variation of Charades, played in progressive rounds where the limitations on the type of clues you can use become more and more restrictive. But since the answers are from cards and are the same in each round, the 'secret' is to learn to recognize them when they re-appear. Adam and I teamed up, but only managed 3rd place in the end, while Jim and Eric absolutely cleaned up on everyone round after round for their win. Final score was 32/25/24/21/18. And that 32 was achieved as 11 points in each of the first 2 rounds and 10 in the final. Only one other team ever got into double digits for even one round, and they came in 2nd in the end due to their 2nd round score of 11. As Charades games go, this one's very nice!
At GenCon, I played in several demos, none of which really qualify as a full game, so I won't report any here. The only one of real significance was a demo play of The Order of the Stick Adventure Game, which I found to be a lot of fun, but clearly far too long for its strategic depth. We only played 3 turns per player, but it was quite obvious how this would drag out, and the rules admit to the game's playtime. Oh, it has some interesting bits and frequently HILARIOUS cards, so I'll probably find some people to play it with, but I much prefer my 3+ hour games to be a bit more weighty. The explanation that the game was designed to take the place of a D&D session when critical players can't make it doesn't persuade me, I fear.
The Friday after GenCon, I was early down to Fall River for the GURPS campaign, so I pulled out a filler game at Stillpoint to pass some time. King of the Beasts - Mythological Edition is one of many Knizia games that looks very simple, and is in terms of rules, but not necessarily in terms of strategy. Like Trendy, cards are played until one suit (here representing dragon, unicorn, or other mythological beasts) gets enough points to win. But the trick here is that, every time you meld a set of 3 to 6 cards, you put some forward toward that suit and keep others toward winning. The creature that reaches 6 cards first wins and scores 2 for every card kept, and the 2nd and 3rd place creatures each score 1 point per card. Simple? Yeah. (Though posters on BGG point out that the rules lack a statement of what to do if the deck completes without a winner... that never happened in our plays.) We ended up playing 4 hands, each with different players. The first Pat won over me and Kurt, 6/5/4. Then Pat and Kevin split a win over Kurt and I 4/4/2/0. The third game was a win for me over Kurt, Pat, Kevin, and Nick 4/3/2/1/0, and then Nick got his revenge over Kevin and I 7/4/4. Everyone seemed to enjoy the game, particularly for a 10-15 minute filler.
This week, I was back at the club, this time up in Laconia. We started with El Grande, using the nice new 10th anniversary set though playing with only the base rules. I've only played this once, and that years ago, so I wasn't that embarrassed by my 4th place finish, as the game really was tight. Eric won, then Adam, Dave, and myself. 112/108/96/94.
We broke out my GenCon purchase of Knizia's Great Wall of China, but a mistake by me in the rules meant we barely got started before we mistakenly stopped. Rather than refreshing each wall section after it was scored, I somehow decided the initial 5 sections were the whole game. Dumb. Eric took an unassailable lead, and without additional scoring tokens entering play, we all just stopped playing. I hope we'll put this on the table again with the RIGHT rules, because I think there's a good game here, spoiled by my mistake. The score when we called the game was looking to be 12/8/7/5/3 (I had the 7), but easily twice, if not three times that many points were left undistributed by my mistake.
China was brought out while we waited for pizza and 3 others to arrive. I'd read (but never played) Web of Power, the original game this is an update of, so again I wasn't expecting much from my performance (as it's a fairly subtle and unforgiving game). Apparently I looked harmless and unfocused enough that everyone let me got unchecked, building a chain 8 houses long that really should have been blocked. Not that it was enough to do me any better than a tie for third, because Eric was going to claim his 3rd win in a row pretty much from the start. 31/29/28/28/26.
Pizza arrived, but was badly overcooked (to the point of burned for one, and just below that for the other), and a surprising degree of drama was necessary to get that corrected. Not surprisingly, this distracted us from gaming for a significant time. Set had come out to occupy the three late arrivals while China was completed, and then we re-assembled into two foursomes. Ticket to Ride - Europe was played by one group while I joined Eric, Ethan, and Adam to try out Blue Moon City (which only Eric had played before). I'd read the rules (I had picked up a copy just before leaving for GenCon), but I still happily listened as Eric explained them (he's VERY good at that), then we set to play. The game is an odd mix of competition and cooperation, as you try to re-build the titular city structure by structure. Each building requires certain efforts to be re-built, most several different steps. Multiple players (as many as 4) cooperate to achieve this, then share in rewards. Collect enough rewards and you can buy into the victory objective, with the game going to whoever buys 4 steps first. Essentially, this game split into two pairs, with Eric and Ethan working one half the board and Adam and I the other. This proved to be my downfall, as Adam was one step ahead of me in turn order, so was able to dive in for the win the turn before I claimed it. Still, a very close game, with Ethan also just a turn or two from the win in the end. 4/3/3/1. A future re-play will probably see a bit more competition, and Eric observes that a 3 player game may have significantly better competitive dynamics.
Replacement pizza arrived (though it wasn't all that much better), and then Eric, Adam, and I headed back to Concord.
And, with that, I'm caught up on gaming reports.
Posted by ghoul at August 26, 2006 08:04 PM
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